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Leave It All
This entire video was created without a video camera. One of the
characters I created for this project was fully rigged with flowing hair.
A couple other characters were more simply defined. |
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Window Jump
This project is in a rough animation blocking phase. The
environment is 3D modeled. A mixture of keyframe and motion capture
techniques are in use in this super-hero moment test. |
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Geo-locating Jake on Orcas Island
Except for a single photograph at the end, the entire video is CG. I had lost touch with many people during the course of rebuilding Challenge for six months without much phone contact. This was to show those people, who cared, where in the world I was. I
created an Earth using a combination of textures from the Blue Marble
project, and purchased satellite imagery (for closer views) The terrain
originated from digital elevation maps provided by the USGS. I developed technique to quickly work with a 100-million polygon scene
so that I could work with it in near realtime. |
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Realtime Characters
I worked in a Pipeline Engineering group for a project that a Pre-Viz
team that needed semi-realistic appearing 3D characters to work in realtime
for a director to be able to work on a digital set. The initial model
provided was in excess of 50,000 polygons, and did not work very well
in a realtime situation (especially when multiple characters were added
to scenes).
I led a team to understand and document the process for training others.
The model provided was bare bones geometry without any textures. Others in the group worked on rigging the model for XSI, and experimenting
with realtime shaders. |
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Other Interesting Experiments
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